Sony PS3 architecture sucks

In the latest issue of EGM magazine, Final Fantasy creator and Mistwalker founder Hironobu Sakaguchi mentioned that he doesn’t like Ken Kutaragi, the recently retired CEO of Sony Computer Entertainment. When asked by EGM why he had no projects planned for the PS3, Sakaguchi said, "The machine’s architecture is tricky, and I don’t like Ken Kutaragi."

Source: 1UP (Ziff Davis Media, publisher of EGM)

2 Responses to “Sony PS3 architecture sucks”

  1. Limanima Says:

    Hum… PS3 architecure sucks, or SquareEnix sucks? Other developers don’t seem to be having any troubles at all with the PS3.
    Maybe SE should consider some lay offs, and get some quailified dudes that have the knowledge needed to make good video games.

  2. Doug Says:

    This architecture is capable of making the most interactive and real feeling environments ever. KZ2 developer noted that it was easier for them to work with than the ps2, and they were able to do amazing things because they could just throw action/explosion calculations at available processors while the others were shading rendering etc…

    ThatGameCompany said that flower could not have felt the same on any other platform, because there is no way for a single processor to render 200,000 individual blades of grass, while planning their movements to make it look like wind.

    Its not even all about graphics, its about interactivity and fluid feeling game worlds. If there was no xbox, video games would be leagues ahead of where they are now. They are limited by the inferior machine, because developers and their shareholders want to target the largest audience. Also, by releasing a version of the xbox with no hard drive, developers must make a game that doesnt have to install. Everybody say “Thanks microsoft!”

    Oh, also, 9 gig xbox discs versus 50 gig ps3 discs? Come on son.

    Xbox does have more ram, so, that makes it even I’d say. No…. that makes it better. Good thing they are cheap, cause youll need a new one in a year.

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